Lame mechanics in Warhammer 40,000: Space Marine

>> Saturday, June 30, 2012

Lame mechanics in Warhammer 40,000: Space Marine
While is Relic going to learn, lame mechanics complexity. Getting swamped by 3 squibs that will instakill you, while you're in an animation is not tough. While I agree that without it I wouldn't have even died one time it's just a bad game mechanic. Rolling away doesn't work, which makes each combat a hunt the squib game, in its place of a glorious melee. Each single of their games had non-fun lame mechanics that made the game frustrating, not harder.
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#2
Old 09-09-2011
desilva desilva is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
If that occurs, you should have seen the squib upcoming. I don't think I ever passed on from a squig.
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#3
Old 09-09-2011
RyanInt RyanInt is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
Squigs are amazingly noticeable. They did as much as they could to let you know they are there. They have a characteristic sound that can be heard the moment they spawn, they have a separate silhouette, and even a sparkler to help make them out in darkness.
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#4
Old 09-09-2011
AZUL AZUL is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
I would counsel not getting wedged in an execute animation if you hear Squigs nearby. I would as well not recommend attempting to hit them with melee weapons, or letting them get near sufficient to you to blow you up.
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Old 09-09-2011
RockOn RockOn is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
With all the explosions, gunfire, and so on you barely hear Squigs. Yes they're evident if you know they're coming. If you're in a melee, you have to break up the flow, getting jarred back that this is just a game and the game needs you to die or feel insecure. Suspension of disbelief and all that. It's not firm to kill Squigs, or pick them off; it's just an irritating way to up the complexity, not to state not very fluff to stick bombs on Squigs. And if you go somewhere for the first time, you're fighting a glorious battle and abruptly boom. That's bad design, no matter how you cut it. Yeah the next time you will memorize, hold your distance and pick them off, but didn't we leave trial and error in the eighties.
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#6
Old 11-09-2011
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Re: Lame mechanics in Warhammer 40,000: Space Marine
Trial and error will all the time be a part of games that’s the intention of games to pose a confront the day you can power charge thro a campaign like a blazing Kenyan is that day homework will present more entertainment then the $60 video games.
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Need Tiger Woods PGA TOUR 12: The Masters information

Need Tiger Woods PGA TOUR 12: The Masters information
Anyone have any idea or have any information for this game? I like PGA TOUR, but I just need to know about this game. So please some useful article or information about this.
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#2
Old 09-09-2011
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Squibbit Squibbit is offline
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Re: Need Tiger Woods PGA TOUR 12: The Masters information
Making a more sensible swing mechanic is going to be a huge plus and great marketing point for the game, especially for veteran players. Some article is not the suitable venue for a rundown of the changes/fixes from TW12 to TW13 but except they detach the tournament mode pitch shot and present a realistic view in the putting stance I won't be purchasing it no matter what bells and whistles they add.
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#3
Old 09-09-2011
Wyvern Wyvern is offline
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Re: Need Tiger Woods PGA TOUR 12: The Masters information
Repairing the swing mechanic would be the most significant addition towards basic SIM play the franchise has ever had. Because, simply place, how can golf game be a SIM devoid of registering quality of contact, thin and fat hits? The outcome is that it can't. This could be an important step forward, based on how it's executed and how the motion relates to the actual golf swing. Implementation is the whole thing. Could be immense, could be a tragedy. But if the days of pulling back the stick directly to represent the arc that is the golf swing are over, that's surly a good thing for hardcore SIM play.
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#4
Old 09-09-2011
ApplePowerPC ApplePowerPC is offline
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Re: Need Tiger Woods PGA TOUR 12: The Masters information
I like the suggestion of possibly adding hybrids to the game as well. I hate to say this but the 1-Iron truly necessitates being detached from the game because it’s too simple. Most significant make the caddy optional.
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Old 09-09-2011
MacIntel MacIntel is offline
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Re: Need Tiger Woods PGA TOUR 12: The Masters information
Later than seeing madden this year; truly expect the dev team takes a hint from that title's presentation. We require better-- and broadcast precise camera angles and stat overlays. The short game truly necessitates attention too, and should approximately feel like a brain teaser of a minigame in comparison to the full swing. Goes without saying the caddie necessitates being optional, but I think if the devs learned one thing last year; it's that having the alternative to turn it off is key.
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#6
Old 11-09-2011
Common Common is offline
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Re: Need Tiger Woods PGA TOUR 12: The Masters information
From past experience I have at present learned not to get to excessively psyched regarding a new version. I am interested on seeing how Kinect implementation works out. I truly could slapdash regarding a hybrid. In actuality the complete thought behind them is to make it simpler to hit extensive shots without having to hit a long iron. This is not something I am looking for.

If it's just another simple to hit club then I will stick with the irons. An overhaul of the sway is interesting. We will see what EA comes up with and how it pans out. In general, I will be a bit cautious with my eagerness. We know what has occurred with past versions. The hype sounds immense and after that the game becomes fairly of a disappointment.
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Not having DLC in Tiger Woods PGA TOUR 12: The Masters

Not having DLC in Tiger Woods PGA TOUR 12: The Masters
If you are constantly playing at a high level, acquiring a DLC course and completing well can certainly assist you achieve your goals quicker, but it will not at all hurt you compared to the rest of the field. The flip side of this is that if you disburse for a DLC course and play badly, you could actually harm your ranking. This follows the actual threat/reward that professional golfers have to weigh while deciding whether or not to play in an event.
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Old 09-09-2011
Abbie Abbie is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
Actually he is mistaken which is creepy, if you utilize the 12 denominator as in the other post on here you will see the standard point value on the ea rankings is divisible based off the number of events played, no stuff what occurs if you do not have the DLC it will at a standstill divide by 25 even if you do not play and forfeit for the whole set it at a standstill divides by 25 on the algorithm, so if you just play 16 events it will by a 25 isolatable but if you play 25 it keeps the decimals and a few cases whole points from being taken away, so to sum up. Do not consider any one that is claiming they don't matter; they do in fact have a slight change, albeit a small one.
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#3
Old 09-09-2011
Common Common is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
This is exactly what I've been saying. When Tiger was at the top of his game, he didn't play every event and was still #1 and that’s how it should be.
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#4
Old 09-09-2011
desilva desilva is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
Mainly, if you don't purchase all DLC (as quite a lot of DLC courses rotate and you can't select which ones you need to play), you have no alternative but to skip events. Having choices taken away from the player is what doesn't sit well with me, along with the verity we are getting mixed reports of what the world rankings are depends on. From my experience, I did budge down when I skipped DLC events I couldn't play. Just seeing that is sufficient to make you aggravated, I didn't pay and I got punished.
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#5
Old 09-09-2011
Jessalyn Jessalyn is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
Why would you think you would stay at the similar ranking if you didn't enter into a tournament? Shouldn't you imagine other golfers to earn world ranking points and probably pass you on the list?
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#6
Old 09-09-2011
RyanInt RyanInt is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
If you bounce an event you should lose rankings. But you shouldn't be compulsory to skip an event either. People previously paid anywhere up to $80 or so for the game. To say a player necessitates spending another $50 or $60 so you don't have to skip events in an offline mode? That's where my trouble is. There should be an alternative to play the career mode with DLC included or without them. That way everyone can play the complete term. Those that have the DLC have the new courses, and those without can play a different course a default alternative.
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#7
Old 11-09-2011
AZUL AZUL is offline
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Re: Not having DLC in Tiger Woods PGA TOUR 12: The Masters
The actual world rankings are isolatable by a minimum of 40 events. If you do not play 40 events throughout the two year window to calculate the ranking your points are alienated by 40. If you play over 40 during the similar span your points are divided by the number events you entered. Using 35 in the game is no dissimilar.
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Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters

Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
EA Sports Game Changers CCCGolfer08 and JBHuskers NoChinDeluxe have met 15 Next Gen Wii video and 4 tips to help you with Tiger Woods PGA TOUR 12: The Masters. So that just needs some tips to play this game. Anyone have any ideas on this?
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#2
Old 10-09-2011
RyanInt RyanInt is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
There is a lot of useful information on all video game changer that will be released. If you're new and looking for help, look no further.
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#3
Old 10-09-2011
AZUL AZUL is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
I know that everybody’s Lobby to end and that is the "all levels" lobby, lobbying is still too believed to play online. Since no difficulty going to play any game mode, however, I love having a pressure group that can play anything in. I am not certain if it was a great idea that does not have an alternative putt meters for all levels of complexity. If you go into a game, and I know a few people do not pay attention to all the options, which will end in a game that feels comfortable. It is good however that this option exists.

Same with The Green Grid is nice to have that option exists. I prefer that you will actually be capable of anything "max" their player at 12.
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#4
Old 10-09-2011
RockOn RockOn is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
Swallowing function is available on the Wii. I looked through the manual and I see nowhere mentioned.
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Old 10-09-2011
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
I still wonder what the differences are. It would have been nice to have had a comparison chart of the release version (e.g., suggestions caddy on the screen visible only ... no caddy). I could have finished out and buy a Playstation if it is more feature rich in terms of feel like you're actually playing golf.

Maybe if the bad chicken comes with a chicken stick to the motion controller that can come to consider moving to that platform only possible to play realistic golf Sims.
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#6
Old 10-09-2011
Wyvern Wyvern is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
Can toggle between three and click true swing during play without having to go to the options screen and change it every time you make an accurate shot with true swing I cannot.
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Old 10-09-2011
ApplePowerPC ApplePowerPC is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
I could not find a good list but looking back I should have started the same message to whern ended sponsorship. I stumbled once or twice by myself my child does not fully equip the new sponsor things is when I changed sponsors. I would like to finish the Masters with X mark sheet to complete level 2, for example, only to find that I need to play the Masters with Brand X putter for level 3.

This annoyance of having to play through a complete term to return to the Masters simple to be able to utilize a golf club brand X for level 3 backing. If I had known earlier that the sponsor would have puttered earlier than the Masters played there with your irons. I guess that was a Duh moment for me.
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#8
Old 11-09-2011
MacIntel MacIntel is offline
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Re: Tips and Tricks Hub of Tiger Woods PGA TOUR 12: The Masters
It is a little cheap shot by EA, but in sponsorship, IMO. One of my sponsors forced me to use your fairway woods and wedges in an important, but the whole wedge only to sponsor was closed. I ended up using fairway woods in a major which in turn opened up the wedges, but I had to play another major use of wedges for the purpose of the sponsors.

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Ball control tips for Tiger Woods PGA TOUR 12: The Masters

Ball control tips for Tiger Woods PGA TOUR 12: The Masters
Right now my approach shots are limited to the class where the ball bounced forward to the flag or green. When I'm playing against the AI, I realize that they can hit shots beyond the flag and needs a strong kick and again near the flag. How I can do that? I press the button when the ball is in the air. I need to discover how to set up spin on the ball earlier or during my swing based on how it works.
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Old 10-09-2011
Adonis Adonis is offline
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Re: Ball control tips for Tiger Woods PGA TOUR 12: The Masters
There are a ways to import spin when playing in the levels of difficulty Amateur and Pro The first is to play "A" during the flight, while the left stick to set the direction of the turn, forward, backward, right, left and so more clicks turns you are given more. Wedges typically a step back from the SW will spin backspin to give back more, and the transmission will shift forward these to review and reverse or neutral or both move a little forward. (Imparting spin in flight may seem "cheesy" but it's in the game, so it is not cheating!)
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Old 10-09-2011
MacIntel MacIntel is offline
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Re: Ball control tips for Tiger Woods PGA TOUR 12: The Masters
The next technique is obtainable in all of complexity modes. While setting up your shot (zoom mode) shift the right sticks forward to construct a lower loft and spin forward, and move the stick back to the attic and spread to increase backspin. You can use a combination of both AM and PRO modes if desired.
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#4
Old 10-09-2011
Common Common is offline
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Re: Ball control tips for Tiger Woods PGA TOUR 12: The Masters
I will play with the second method. Word really just mean that the spirit in which to play the game.
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#5
Old 10-09-2011
desilva desilva is offline
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Re: Ball control tips for Tiger Woods PGA TOUR 12: The Masters
Go to club tuner, find "spin" in the slips, and losing time with her. People like a variety of different environments, so you'll have to find what you like to work with. The same rotation can be applied to other clubs, but not likely to see some of the balls going back into the hole with the clubs. By contrast, however, can affect the topspin with a good degree of variety in the outcome (the distance from the roll).
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#6
Old 11-09-2011
RyanInt RyanInt is offline
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Re: Ball control tips for Tiger Woods PGA TOUR 12: The Masters
I live with the consequences of my decisions for better or for worse. It may be tempting to have the ball take a bounce miracle when addressing a risk.
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Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters

Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
Why is it so hard to find advice on the control of power when it comes to hit shots to measure or any other vaccine is not 100%? I've spent much time in the club tuner trying to find a method. I'm good with 90% -100, I just saw the yellow line dissipate in my back-swing in the golf ball on the bottom screen to the left and move forward when the line is half visible for 95% and when the yellow is gone, 89% -94%.
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Old 10-09-2011
RyanInt RyanInt is offline
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Re: Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
I realize the strength that I use to drive change in the downward phase of my energy up to 15% in any direction. Recessions force can give me an 87% full, and sometimes a gentle push forward to hit real than it shot 70-90% 97-99% hit. Very confusing!
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#3
Old 10-09-2011
AZUL AZUL is offline
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Re: Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
Without having to change to 3 clicks, is there a solid method anyone knows of controlling the power of change more effectively. See the club, time; see the yellow line, and so on. Miss an average of 2.3 whole waiting for a game, because the green fire in the hole 93% 98% ends up with a frantic back-spin that leaves me 5-6 feet on the other side of the pin. Or the player with the ball lovely 85% in the scare at the turn forward and hope for the best!
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Old 10-09-2011
RockOn RockOn is offline
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Re: Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
It truly is a feel thing. There is no accurate method other than utilizing the 3 click to get precise percentages.
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#5
Old 10-09-2011
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Squibbit Squibbit is offline
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Re: Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
They all play differently this just know where to stop my backswing for% s true, "but I played many hours and is a bit of a feel thing for me. But the way I'm sure most are looking for the game landing in the circle and put it where you think you need to take after adjusting for the wind and the bleach does. Then you can press the R3 button or right stick to adjust the choke on the biggest club this change part he has a club or two with cocaine and ends with a shot of 100% or% at least one believes it can succeed every time. Hope this helps
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#6
Old 11-09-2011
Wyvern Wyvern is offline
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Re: Why is it so hard to find tips on power control in Tiger Woods PGA TOUR 12: The Masters
I use to feel and where the puppy is when I swing. I can hit 61 / 66 / 70 / 80 / 96 and the rest is a little litter depending on the speed of the green cause it seems that things change.
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Ninja Gaiden and Are Conflict: Vietnam is equally hard to play

Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
Does anyone else feel this I am having this feeling that the both games are equally hard to play can any one tell me about this i am choosing between this two game little help here guys
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#2
Old 04-09-2011
RockOn RockOn is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
Well I already had played the Ninja Gaiden and I don’t feel this game is that hard not sure about the Conflict: Vietnam may be someone else help you with that . how about ArmA 2 compare to Ninja Gaiden
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#3
Old 04-09-2011
Wyvern Wyvern is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
I am also sharing the same opinion that Ninja Gaiden is not that hard , cause they both belong to different genres infact someplace I saw Ninja Gaiden has repetitive at the boss levels . but I fell when compare to the ArmA2 is not that then ninja gaiden but then again I played Ninja Gaiden in the X Box so that could be a reason of difficulty as well.
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#4
Old 04-09-2011
AnitG AnitG is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
What about the IGI2:Covert Strike does it harder that Ninja Gaiden I want to know this guys
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#5
Old 04-09-2011
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
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Originally Posted by AnitG View Post
What about the IGI2:Covert Strike does it harder that Ninja Gaiden I want to know this guys
Yeah IGI2:Covert Strike is harder than the Ninja Gaiden that what I feel but I may be wrong but since its my opinion I will stick to it
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#6
Old 04-09-2011
AnitG AnitG is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
According to you IGI2:Covert Strike is harder that the Ninja Gaiden but according to Wikipedia ninja gaiden is harder than igi2 so I am bit confused here
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#7
Old 04-09-2011
Common Common is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
See man all this is base on the opinion of the person and that may be differ like some are good in tactical as ARMA 2 and same person will not good at at dodging and mashing buttons as for Ninja Gaiden . so bottom line is Ninja Gaiden is best fast paced fighting/adventure game and ARMA 2, Conflict: Vietnam are both tactical shooters .

It’s very likely the same person who were good in ARMA 2, Conflict: Vietnam both may find it difficult to handle the Ninja Gaiden game that why it's difficult to declare which game is harder when the 2 games you are comparing are completely different
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#8
Old 04-09-2011
ApplePowerPC ApplePowerPC is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
But ARMA 2 Being harder than Conflict: Vietnam that my personal experience with these two strategic game that is in my opinion
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#9
Old 04-09-2011
desilva desilva is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
But how can that possible that ArmA2 harder that the , Conflict: Vietnam as ArmA 2 in the normal difficulty level one can be save endless times on the other hand Conflict:Vietnam has only save only twice even in the normal difficulty which really make this game more difficult
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#10
Old 05-09-2011
Adamaris Adamaris is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
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But how can that possible that ArmA2 harder that the , Conflict: Vietnam as ArmA 2 in the normal difficulty level one can be save endless times on the other hand Conflict:Vietnam has only save only twice even in the normal difficulty which really make this game more difficult
since you comparing the saving option how about this Conflict: Vietnam you have a health bar that can get shot 50 times and use a med kit and live on so you don’t need to have many save but on ARMA 2 once you shot on the perfect spot you are dead
Get shot in the leg, arm or any where your shooting accuracy is lowered radically and usually you get shot least twice which can kill you very fast. So now what you say
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#11
Old 11-09-2011
akaash akaash is offline
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Re: Ninja Gaiden and Are Conflict: Vietnam is equally hard to play
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since you comparing the saving option how about this Conflict: Vietnam you have a health bar that can get shot 50 times and use a med kit and live on so you don’t need to have many save but on ARMA 2 once you shot on the perfect spot you are dead
Get shot in the leg, arm or any where your shooting accuracy is lowered radically and usually you get shot least twice which can kill you very fast. So now what you say
u're never shot 50 times man(unless u're using cheats), a few shots from a heavy weapon is enough to put u to eternal sleep, a hand grenade or rpg or a tank or a booby trap wipes out u're entire squad in 1 blow, u're squad members never do anything right and mostly get wiped out easily and u're forced to save them in the heat of the battle and u get wiped out too as a result, u're squad mates never take cover and will surely walk over the booby trap that u just avoided, and on top of all this there r infinite amount of VC comin for u,. u're squad members r mostly headaches for u whereas in ArmA 2 u're squad members r much more careful and really worry for their safety.Also in ArmA 2 u're not required to save all your squad members to complete a mission(except Razor team).Take into considerations all these facts and the huge size of the levels and u'll find that the 2 save system makes this game way harder than ArmA 2. Ofcourse ArmA 2 is highly realistic but u can always make up for a slipup thanks to the endless save feature, whereas in conflict u're forced to pay heavily for any slipup u make. Hope this helps!
thnx!
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