Lame mechanics in Warhammer 40,000: Space Marine
>> Saturday, June 30, 2012
Lame mechanics in Warhammer 40,000: Space Marine
While is Relic going to learn, lame mechanics complexity. Getting swamped by 3 squibs that will instakill you, while you're in an animation is not tough. While I agree that without it I wouldn't have even died one time it's just a bad game mechanic. Rolling away doesn't work, which makes each combat a hunt the squib game, in its place of a glorious melee. Each single of their games had non-fun lame mechanics that made the game frustrating, not harder.
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#2
Old 09-09-2011
desilva desilva is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
If that occurs, you should have seen the squib upcoming. I don't think I ever passed on from a squig.
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#3
Old 09-09-2011
RyanInt RyanInt is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
Squigs are amazingly noticeable. They did as much as they could to let you know they are there. They have a characteristic sound that can be heard the moment they spawn, they have a separate silhouette, and even a sparkler to help make them out in darkness.
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#4
Old 09-09-2011
AZUL AZUL is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
I would counsel not getting wedged in an execute animation if you hear Squigs nearby. I would as well not recommend attempting to hit them with melee weapons, or letting them get near sufficient to you to blow you up.
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#5
Old 09-09-2011
RockOn RockOn is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
With all the explosions, gunfire, and so on you barely hear Squigs. Yes they're evident if you know they're coming. If you're in a melee, you have to break up the flow, getting jarred back that this is just a game and the game needs you to die or feel insecure. Suspension of disbelief and all that. It's not firm to kill Squigs, or pick them off; it's just an irritating way to up the complexity, not to state not very fluff to stick bombs on Squigs. And if you go somewhere for the first time, you're fighting a glorious battle and abruptly boom. That's bad design, no matter how you cut it. Yeah the next time you will memorize, hold your distance and pick them off, but didn't we leave trial and error in the eighties.
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#6
Old 11-09-2011
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Squibbit Squibbit is offline
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Re: Lame mechanics in Warhammer 40,000: Space Marine
Trial and error will all the time be a part of games that’s the intention of games to pose a confront the day you can power charge thro a campaign like a blazing Kenyan is that day homework will present more entertainment then the $60 video games.
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