Feedback for Resistance 3 Patch 1.02
>> Friday, June 29, 2012
Feedback for Resistance 3 Patch 1.02
As we all know that the patch 1.02 is available for all. We really apologize to have two large patches launch very closely. But there are many people who are facing a lot of issues with this. There is problem to address from the Public Beta and that has made requirement of large patches. If you only require playing the SP then you can simply ignore these patches. I am starting this thread to know the feedback of other people about this. Please post your feedback about this.
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#2
Old 20-09-2011
RyanInt RyanInt is offline
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Join Date: Jun 2009
Posts: 3,970
Re: Feedback for Resistance 3 Patch 1.02
Insomniac Games has released patch 1.02 (677MB) for Resistance 3, which is offered to you at the next game starts to download. With this also there are numerous corrections to be made about the multiplayer part, the sound, the co-op mode, or problems with crashes and freezes.
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#3
Old 20-09-2011
AZUL AZUL is offline
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Posts: 3,864
Re: Feedback for Resistance 3 Patch 1.02
There are many of the solutions for this patch and a few of them maynot be noticed by the players but it’s worth to deal with that. Here are some huge one that I am listing.
* Players should no longer get into “dead” games that don’t operate correctly
* Improvement in framerate/lag
* Matchmaking fixes
* Fewer players floating / clipping through environment
* Fix for freezing/crashing issues if you join a game as it is ending
* Can no longer leave party while in a co-op game (was causing a crash)
* Party fixes dealing with multiple invites, co-op
* Some SFX in St. Louis have been cleaned up
* Broadway map now loads games correctly
* Fixed issues when late-joining a campaign co-op game
* Multiple fixed issues on Chapter 13 in co-op
* Female voice over will now play for female skins in MP
* Player using Hazmat ability will no longer appear to catch fire or freeze
* Other various lobby, menu, co-op and multiplayer fixes
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#4
Old 20-09-2011
RockOn RockOn is offline
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Re: Feedback for Resistance 3 Patch 1.02
Insomniac has released a new patch version 1.02 for 'Resistance 3', which should fix errors, especially in multiplayer mode. A few small fixes for the campaign, however, also included. The patch is intended to reduce the framerate and lag issues, fix bugs in matchmaking, fix freeze and crash problems, and fix bugs in the coop. Further you can read the changelog here. While the current patch should solve many problems, among other promises Insomniac reduce the lag and framerate issues further.
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#5
Old 20-09-2011
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Squibbit Squibbit is offline
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Re: Feedback for Resistance 3 Patch 1.02
Players who bought Resistance 3 and has played in these early days in multiplayer you will be noticed that the game suffered a noticeable lag and flashy shots, which left even more stunned those who have played extensively the beta and knows that these problems nowhere. So after a first patch to download when the game starts I get a second 654MB of which is to correct some problems that many encounter. As you can read below, the Insomniac apologizes for inconvenience and for these two patches out to the launch of the title and show the list of corrections. There are several fixes for problems with crashes and freezes the console, correct the disconnections that occurred among members of the party especially in cooperative mode. This reduced the lag issues and framerate. The Insomniac is already at work on a new patch to resolve other problems that have noticed the launch.
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#6
Old 20-09-2011
Wyvern Wyvern is offline
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Re: Feedback for Resistance 3 Patch 1.02
All these bugs are solved in their next release and that is 1.03.
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#7
Old 24-09-2011
AbhayD AbhayD is offline
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Re: Feedback for Resistance 3 Patch 1.02
I can say that the sound design and the speaker (as usual, we examine the original) could have been further refined. The sounds of guns and the groans of the slain Chimeras sound quite so good. This is Less successful, however, the dialogues, especially in the game itself look as if they were not sufficiently integrated into the entirety of the game. Some speakers sound "cheap" and contrived. Then again, the Hall effect agrees to the voices: although the characters are in a normal room, they sound like they were in a cathedral. Okay, we exaggerate a bit here, but to refine the sound design would definitely.










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