Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances
>> Monday, June 18, 2012
Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances
I think that the supply points in the Command and Conquer: Tiberium Alliances are more than needed. Instead the developers should reduce the time of its availability and decrease the amount. The current rate at which we get supply points is 5 per hour. So to attack if one needs 11 supply points, then one has to wait for 2 or more hours before attacking someone. Can’t the developers reduce the time required for spawn of supply points?
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#2
Old 17-03-2012
MACALL MACALL is offline
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Join Date: Jun 2011
Posts: 1,241
Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances
Yes I agree, developers should give more supply points. Suppose one hits a building that has no supply crate, then his supply point is wasted. Even to get supply point, one has to fight through defenses of enemies. After every level up, 1 supply point is added in total supply points. But even this is not enough. If this is it, then at higher level, one will have to wait 1 whole day to get the supply points recharged.
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#3
Old 17-03-2012
Ashley Parker Ashley Parker is offline
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Join Date: Jul 2011
Posts: 1,418
Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances
At higher level one will need to buy the supply points using real money. Ea wants to make money from this game. So at the higher level, one will reach at a point where leaving this game will become hard. But on other hand, he won’t even be able to play, as insufficient supply points will create problem. Even if we get a crate of bonus supply points, it is hard to break it as it takes more than one hit to break. The developers must also look into this matter. The developers should make most of the units and buildings available on tiberium.
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#4
Old 17-03-2012
Daksha90 Daksha90 is offline
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Join Date: May 2011
Posts: 1,483
Re: Reduction of time required for regeneration of supply points in Command and Conquer: Tiberium Alliances
With so many objects available only in game market for supply points, one will need to spend real money to get at higher level. So the tag saying that this game is free is wrong. So that game is devised to make player concentrate on crates. If one wants to attack the high level targets then one has to leave chasing crates. Without crates one won’t be able to attack anything. So ultimately, to proceed in game on will need to attack high level targets which don’t give crates and to further more attacks one will need to buy crates.
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