Which classic elements you want to see again in Resident Evil Revelations
>> Saturday, June 23, 2012
Which classic elements you want to see again in Resident Evil Revelations
I have don't have much information on this game but OTS is more of a "free floating" camera. on 3D environment everything is settled before. The enemy that Capcom chose seems interesting. He/she seems pretty aggressive, for example, slamming that man into the glass window. It also takes 5 shots to kill one of them and the player encounters 3 of them in their play through. Meaning it would take 15 shots to kill 3 of them and if ammo really is far and few in this game that might make it hard to stay behind and fight them. Overall, I'm just really happy with the way Revelations is turning out so far. I'm also curious to see where Chris is going to fit into this game.
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#2
Old 09-02-2012
Bubboy Bubboy is offline
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Join Date: Aug 2011
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Re: Which classic elements you want to see again in Resident Evil Revelations
I have really like the Easter egg in LIN and this was nice little treat. I think there are lots of things need to be fixed on this game like character body element like legs are looks awkward when strafing or running up and down the stairs and along with this I also think the adding auto aim will cut out use of the knife vases on this mode.
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#3
Old 09-02-2012
mbangali mbangali is offline
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Re: Which classic elements you want to see again in Resident Evil Revelations
I have found this game doesn’t have co-operative mode Gameplay and this is very annoying to play. I am looking for the split storyline similar to resident evil 1. I was happy to see that the crab man didn't drop and leave behind treats like the Easter bunny. I also there should be improvement in graphics because I have seen lots of glitches on graphics, I have really like this game so much and i hope graphics issue will get solved with the next updated.
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#4
Old 09-02-2012
LotusN LotusN is offline
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Re: Which classic elements you want to see again in Resident Evil Revelations
I think this game should add something related camera system with Fatal Frame. I have like the Fatal Frame camera so much and I am looking for this. The environment on this game is modeled and not re-tendered and due to this camera should have good and variety of angles. This can be solved with the pan, zoom etc. I there should be a run button that push you forward even when you didn't touch the D-pad. Through this you walk straight and you can also utilize the D-pad to correct and steer.
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#5
Old 09-02-2012
AlisaDsa AlisaDsa is offline
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Join Date: Jul 2011
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Re: Which classic elements you want to see again in Resident Evil Revelations
The game seems very "dark" in terms of the atmosphere. Like the walls are dark shades of blue and silver which gives a "dark" feel to me. The lighting is also dark too which is always a good thing in Resident Evil games. I also love the thunder, lighting, and rain being in the game... it just seems to build on the survival horror aspect of Revelations. Also in certain areas the lights flicker and in that one room the TV. Doesn’t come in, it’s just static. I'm happy that Capcom went back to putting blood in Resident Evil; I mean what's survival horror without blood.










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